Arrests & Searches
Cuffing, transporting, frisking, seizing, and handling bribes.
Cuffing
When you have a suspect restrained nearby, press B then choose Cuff. Cuffed suspects open your Interact, then Suspect options.
On duty, B (or D-pad down) also sets GPS to a dispatch hotspot when no cuff or pickup prompt is in the way. Cuff still wins if a suspect is in range.
Transport
Choose Arrest on a cuffed suspect to start transport. Stay close. If the arresting officer leaves range, the suspect sees RUN!!! and can break free.
Frisk & Seize
From Interact, then Suspect you can Frisk suspect and Seize illegal items. Use that to clear guns and contraband before or after an arrest.
Bribes
A cuffed suspect can open Bribe officer and offer cash (preset amounts). You choose Accept bribe or Reject bribe. Accepting has roleplay and risk consequences. Rejecting keeps the arrest path open.